However, not all audio formats can be distributed or recorded on this platform . It's essential to comply with the standards and policies established by Meta (Facebook and Instagram) to ensure your content isn't rejected or removed.
Key Rules on Sound Recordings
To submit content to Facebook Rights Manager, you must ensure that:
You are the exclusive owner of the rights to the sound recording and the registered work.
You may only submit original, legal files , in which you have full exploitation control in the selected territories.
You are not allowed to submit recordings to which you do not have exclusive rights, even if you participated in their production.
This includes, but is not limited to:
Film soundtracks (non-exclusive rights)
Compilations of various artists without legal contract
Collective distributions not properly licensed
Content Not Allowed on FBRM
Below is a list of content types that Facebook will automatically reject or remove if they are found to be in violation of its editorial policies:
Public domain music
Versions or covers without a clear license
Loops or samples for production use
Generic or stock background music
Sound effects
Imitations of popular songs
Karaoke recordings
Classical music works without clear original production
Spoken word recordings
Comedy, humorous routines
Fragments of movies or series (not official soundtrack)
Speeches, prayers, prayers
Audiobooks, podcasts
Sounds of nature or environment
Recordings with explicit sexual content
📌 Important : While some of this material may have legitimate use on other platforms, Facebook specifically restricts it to prevent copyright abuse, duplicate content, or misuse of the automatic identification system.
Content availability and visibility
Content is not automatically published. Availability depends on metadata validation , file quality, and territorial policy.
If the metadata does not meet Facebook's requirements (for example: ambiguous titles, generic artists, incomplete information), the content may not be visible in internal search engines or sound libraries .

